Good tuesday morning, everyone! It's an extended maintenance day this week, from 3AM - 11 AM Pacific time. Of course, while we've just gotten wind of another content patch, it's probably safe to say said patch is not dropping this week. All the same, we do have 8 hours of downtime. Whether your lack of WoW playing is enforced by your job or enforced by the downtime this morning, you now have plenty of time to Browse WoW Insider, right? Check out some of our best news and articles from the past week, from the Wrath Beta and elsewhere:
Hold on to your hats, ladies and gentlemen. In a sign that Wrath of the Lich King is quickly moving toward release, Eyonix officially announced today that we will see a new content patch "in the coming weeks."
This patch will introduce a good portion of the old world Wrath-related content and UI improvements, and will probably start the pre-Wrath opening event (If you don't mind spoilers, you can get some info on what that event may entail from us). Check out Eyonix's list of what is being implemented and what it may mean after the break.
So here's yet another example of how mutable Death Knights are at the moment: This week, I decided to spec Blood all week and make a genuine effort to learn all the ins and outs I could so that I could bring you a good solid overview of Blood for this weekend's column.
Then build 8820 came along, and Blood, while having the same basic mechanics, got a rather big hit to its health regeneration and DPS abilities, and I'm left trying to figure out the extent of the damages. In the end, I don't think Blood was horribly nerfed in this build, but it might have been slightly overnerfed.
Groups of Words' anonyomous blogger bought up a rather interesting theory regarding World of Warcraft expansions: They're actually more like sequels, in that they change a lot of the basic groundwork of the game and the classes to such a point that it feels like a completely different game.
As evidence of this, he puts forth a large list things that have changed between original WoW and Burning Crusade. Being a semi-old-timer to WoW, I certainly recognized pretty much all of the changes, and thinking back, a lot of them have been doozies.
As Inscription is slowly built into a viable trade skill, Blizzard sneaks more and more glyph data onto the Beta server, even if none of it is directly available thus far. This build, MMO Champion discovered a nice selection of Warlock glyphs, and I have to say that most of them look pretty sweet. Of course, it's hard to say for sure on how good some of them are until we know for sure if PvE damage rotations besides Shadow Bolt spam will be viable in Wrath's endgame, but I'll assume they will be, for the most part.
With the newest Beta build that hit live servers last night, MMO Champion found yet another round of inscription glyphs in the build. In particular, I'd like to talk about the Hunter glyphs. They still seem half-finished, with some values that are most definitely placeholder, and a good portion of them are firmly in the PvP camp.
Still, most of them are complete enough that they're worth analyzing, if only to know how to advise Blizzard to change them in future Beta builds. Not to say there aren't some good ones, but there's also some that no sane Hunter will use. Let's check them all out after the break.
Some time ago, Blizzard helped Make A Wish fulfill the wish of Ezra Chatteron, young boy with brain cancer, to be a game designer for a day. He was able to design Ahab Wheathoof and his quest, as well as get his character name on an arena crossbow. It's a nice gesture, and good proof that Blizzard does have a heart.
Unfortunately, things have not been going so well for Ezra lately, as OC Register reports that he recently suffered a stroke. Micah, Ezra's father, reports that he was doing well up until the stroke, and was enjoying playing around with possible new talent builds for his character in Wrath of the Lich King. He can communicate again, but is plague by pain, vision problems, lethargy, and weakness on his right side. While his outlook is currently grave, both he and his father are hoping that a new round of treatments will work.
We here at WoW Insider would like to wish Ezra and his father all the best and a swift recovery, and like Gadgetress, we hope to one day interview him as a developer on a future Blizzard game. If you'd like to send him your own well wishes, you can do so at ephoenix at earthlink dot net.
Here's a nice tidbit from the Games convention at Leipzig, Germany in the form a bundle of Wrath news. Tom Chilton and J. Allen Brack gave a pair of interviews to Getbuffed.de and Gamona.de. In the Getbuffed interview embedded above, they discuss the future of the lore and raids, most notably Icecrown Glacier, the home of Arthas.
It hasn't shown up on the Beta servers yet, but it's probably still one of the most eagerly anticipated instances of Wrath of the Lich King, especially for us old timers. I'm talking, of course, about The Culling of Stratholme in the Caverns of Time.
The nice thing about the Caverns of Time is that you can do stuff like this, sending people back to visit pivotal places, people, and things in the past without creating a whole new game. Despite the stumble in Mount Hyjal, when we appeared to go as tourists instead of agents of the Bronze Dragonflight to combat the Infinite Dragonflight, the Caverns of Time has been solid and well-liked, with 5-man instances that allow you to experience some important and intriguing lore and give you a definite story to follow in the instance, one that can be done in well under an hour.
Certainly, this model has lead to a lot of fans, and a lot of people hoping we'll see many more CoT dungeons to come. There's even rumors (or wishful thinking) that we'll get another Caverns of Time raid for Wrath, possibly The War of the Shifting Sands.
Whether it's true or not, I can't say, but the caverns definitely have room to expand. As the custodians themselves explain, passageways to new times could open up without warning, sending us off on new adventures. What times, places, and people would you like to visit via the caverns?
If you're interested in trying for one of the 3,000 BlizzCon tickets being sold by lottery, and you had a Blizzard Account before the evening of August 12th, head over to the Blizzard Store now, as Opt-ins are open.
You should able to put yourself in to the drawing on the Account Management page. The opt-in period will last until the evening of Sunday, August 24th, and you will have an equal chance of getting a ticket no matter when you sign up.
After the Opt-in period is over, 1,500 accounts will be chosen at random for a chance to buy up to 2 tickets. Be sure your contact information is up to date so they can contact if you win. Good Luck, and we'll see you at BlizzCon!
The debate over whether Death Knights should get a free hand up on their primary professions continues to rage, but what actually interests me most are some of the arguments put forth by those opposed to Death Knights getting "free" tradeskills. Some of them are saying that it doesn't matter that Death Knights have to wait, because people should wait until max level to deal with professions anyway.
This is a completely alien concept to me. On any new character, the first thing I do upon hitting level 6 is run to the nearest profession trainers to learn my chosen professions. I like being able to doing something about those herbs and mineral nodes I see while I'm leveling. I can go do some tradeskilling if I start getting bored of leveling, and I can use the final product for my own leveling process, or sell the raw materials on the AH for a nice chunk of change.
I can't really fathom waiting for maximum level before I started a profession in earnest. Why go back to Elwynn forest to harvest bushels of Peacebloom at level 70 when you could have done it from level 1-11 while you were there?
So here's something that may be considered somewhat of a companion question to yesterday's profession question: Do you level your professions while you level up, or do you leave them until after you've leveled up?
People are still reeling from the downranking change on Beta, but as the dust clears and Blizzard continues to stick to their guns, it may be that we'll have to live with it. One thing Blizzard has said, however, is that if it looks like there's genuine void created somewhere by the loss of downranking, they'll fix it.
One genuine void is that of rank 1 Earth Shock. Shamans have longed used the spell as a spell interrupt when they can't afford to spend the mana on a max rank shock, both in PvE and PvP. With the new mana cost rules, that cheap interrupt is now gone, complicating a shaman's already touchy mana preservation issues.
Luckily, not all is lost for Shamans, as Koraa says that they are creating a rank 1 Earth Shock spell equivalent that should show up in the Beta at some point in the future.
This, at the least, is a good indication that Blizzard means to make good on plugging up holes left by the abolishment of downranking -- or at least the holes that the dev team sees as needing to be plugged. Will we see a replacement for rank 1 Moonfire for totem killing, or for rank 1 Arcane Explosion or rank 1 Consecration for flushing out stealthers? That remains to be seen, but it seems much less likely, since those are roundabout ways of using a damage spell for a non-DPS reason rather than the straightforward purpose of using rank 1 Earth Shock as a cheap spell interrupter.
You may recall a while back that we covered the problem with bear tanks in Wrath of the Lich King. In short, the new shared gear itemization between Rogues and Feral Druids is leaving bear Druids incredibly starved for armor and stamina. Extra stamina and armor is wasted on rogues, but is mandatory for Bears. Bears, therefore, have suffered.
Ghostcrawler has now let us know that the dev team has noticed the problem. The justification, of course, is as usual: They want less useless stuff to drop. Ideally, itemization should be tight enough that there is a high chance of people getting stuff they can use off a boss, even if that means 12 other people in the raid can use it as well.
With Wrath's release inching closer and closer, we've had a flood of profession information coming in. The latest Blizzcast gave up some insight into the future of professions, and we've seen rumors and recipe lists for quite a few professions. Even gathering professions aren't immune to the fun, with some nice little innate bonuses being granting to mining, skinning and herbalism.
So, with Wrath coming, it's the perfect time to take inventory of your tradeskills and decide which way you're going to go. Will you drop Leatherworking now that you don't need the drums for raiding? Will you head over to Inscription so you can trick out your own spells and skills? Will you go strictly gathering for the buffs and for selling off raw materials to everyone trying to level their professions?
In short, what profession will be your primary pursuit in Wrath of the Lich King?
We originally predicted that we'd finally see the Wrath cinematic at BlizzCon in October, but we may not even need to wait that long. Multiple sources are reporting that Blizzard plans to show off the cinematic at the Games Convention in Leipzig on August 21st at 1PM.
If this is true, that means we only have 3 days left until we finally see if Gnomes get their cinematic day in the sun. We'll be sure to keep you updated on the cinematic and any other new information that comes out of Leipzig, so stay tuned.