Natalie Mootz Southern California - http://gamedame.wordpress.com
Natalie Mootz is also known as The Game Dame (gamedame.wordpress.com), an avidly ornery person who bites the hand that feeds her. Her main is a shaman named Slig on US Drenden.
Natalie Mootz Southern California - http://gamedame.wordpress.com
Natalie Mootz is also known as The Game Dame (gamedame.wordpress.com), an avidly ornery person who bites the hand that feeds her. Her main is a shaman named Slig on US Drenden.
Zarhym posted on the BlizzCon forum that the opt-in period to get into the drawing for BlizzCon tickets is now over. Blizzard will be randomly selecting winners over the next few days. Account holders who get selected by the drawing will receive an email from Blizzard explaining how to purchase up to two BlizzCon 2008 tickets if they so desire -- so make sure your contact information is updated!
So now the forums are all abuzz as to what are the odds of winning the drawing. Let's do the math, shall we? There are 3,000 tickets available and they'll be offered by pairs to each drawing winner. We can assume there will be no more than 3,000 winning accounts (if every winner buys only one ticket -- unlikely) and no fewer than 1,500 (if every winner buys the max allowed: a pair). According to MMOGChart.com, Blizzard has about 10,000,000 subscribers right now. Okay, now, stay with me... Originally, 12,000 tickets were sold to BlizzCon. Let's assume that all the tickets purchased so far went to subscribers, rather than people who wouldn't show up on the subscription rolls. Let's also assume that each subscriber bought one to two tickets in the first batch. That means 6,000 - 12,000 accounts already have tickets, leaving 994,000 to 988,000 folks left for the opt-in drawing. With my mad Excel skills, it looks like if everyonewho didn't get BlizzCon tickets the first time around opted in to the drawing, you've got a 0.015% to 0.030% chance to get one of those sweet emails in the next few days.
Since it's unrealistic to assume that everyone opted in, I'd say you have a better chance than that. However, keep in mind that in order for you to even have a 1% chance of winning the drawing, only about 150,000 accounts would have had to opt-in. No matter how you slice it, good luck!
Worldofwar.net announced the winners of its WoW movie poster contest today. Each winner of the contest received a Wrath of the Lich King beta key. The five winning posters, oddly, have a very sci-fi feel to them. Two of the winners, in particular, gave me a Star Wars vibe. One shows a cast of Alliance characters posed in a fashion reminiscent of Luke and Leia on the A New Hope posters and the other (pictured to the right) reminds me of an Imperial Star Destroyer on the move. Maybe it's just me, but I expected a poster to have more of a fantasy feel to sell this movie. Something that reminds me more of, say, Lord of the Rings rather than Star Wars.
I think my favorite one is the one of Arthas staring at the viewer. It looks menacing and the artwork is fantastic. (Not a big fan of the "2012," teaser date, though.) In addition to viewing the winning designs, you can also flip through a gallery of all the entries they received, including a nice one in the honorable mention category called "There is no escape," featuring Kil'jaeden which definitely has a fantasy vibe to it.
Why now? | Alts Ahoy All of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.
How to annoy NPC's - Keep Clicking on them! | Pugnacious Priest Amusing detective work shows what happens when you annoy an NPC, including quotes on what they'll do to you if you don't stop. To bad you can't back-talk them too.
Amidst all the excitement surrounding the coming of Wrath and the beta testing revelations, I have a question. Does anybody care that Death Knights will be OP? I disagree with my fellow bloggers when they surmise that the upcoming Wrath world will not be overpopulated by Death Knights. On the contrary, I think you won't be able to sneeze without three Death Knights around you to say Gesundheit. And what's more I think they won't be a flash-in-the-pan like the Blood Elves and Draenei overpopulations were.
I believe this because I hate tanking and have never liked playing melee classes (my main is an elemental shaman and my highest alt is a warlock) and yet I'm having HUGE fun in the beta realm playing a Death Knight. I've played the class PvE to level 65, trying all three specs multiple times. I no longer fear dueling. I solo group quests that are above my level. I can approach elites one level higher than myself, alone and with no fear. I just run into a group of mobs with little strategy and almost always survive.
Although I think the clarity of the purpose for each spec is still a bit muddy, I see Death Knights mostly filling a tanking role. (Perhaps this was Blizzard's response to the tank shortage? Make a tank so fun to play that lots of people will play them?) And yet Death Knights have soloing capabilities like warlocks and hunters -- only they survive better. They are by far the best soloing class I've tried. For illustration purposes, I even made a goofy movie showing how badly you can play a Death Knight and still take some serious names without dying once.
Blizzard has proved that it knows what it's doing over the last four years. However, the current class system even without Death Knights has always had complaints about balance. As even Blizzard itself has admitted, adding a new class is not easy. Perhaps I am wrong and the tweaks they are making to the existing classes for Wrath will make everyone feel like they are overpowered. As it is, though, playing my new Death Knight gives me such a feeling of power that I've never had in the game before that I can't imagine that there won't be a lot of other players like me when Wrath hits the shelves this fall. Will this be good for class balance? More importantly, will anybody care?
Natalie is stepping in to help out V'Ming on Blood Pact this week.
Leveling alts seems to be a popular way for some folks to pass the time they wait for Wrath to hit. After reading what people love about playing a 'lock, perhaps you're toying with the idea of crossing over to the dark side to join us. So, for this week's Blood Pact, we'll explain the things you should know about starting a warlock if you're coming from the perspective of having a level 70 main from a different class.
Think of a warlock as the bastard child of a mage and a hunter: high damage-producing, squishy casters with pets. If your main is one of these classes, you'll feel right at home with ranged damage, casting, mana management, and pets. On the other hand, any class that relies solely on melee or provides a primary healing function for a group is so not similar to a warlock. The polar opposite of a warlock is either the protection warrior or the holy paladin.
Here's how to change your mindset based on what your main's class or group function is.
Time for a little WoW blog roundup, cowpokes! Whoopie-ti-yi-yo!
Making gold with second account | Full Time WoW Addict With Blizzard's new refer-a-friend incentive, you might be thinking about opening a second account to get those XP benefits. Even better, Examino at Full Time WoW Addict shows you how to earn your raiding gold with some light multiboxing. No Wrath spoilers!
Spellpower and You: Gearing in WotLK | Banana Shoulders Siha at Banana Shoulders (best blog name ever!) compares theories to practice in Wrath's current Paladin spellpower changes.
Achievements and why they suck | Yet Another Warlock Nerf Some people think the achievements system coming in Wrath is awesome sauce. Horns at Yet Another Warlock Nerf vigorously disagrees.
Larisa over at The Pink Pigtail Inn mused on an interesting question the other day: Should you pay for the wipes you cause? Her feeling is not only that you shouldn't, but that the mere fact of offering to pay is offensive to her, like offering hush-money or a bribe. Instead, she says, apologize quickly and confess what you did so that others can learn from your mistakes.
I agree with the idea of the mistake-maker apologizing and confessing immediately. This technique also works in real life situations. (I wish it was heeded more often in politics, too.) Further, I vigorously disapprove of ham-fisted reactions from over-zealous raid leaders or guild leaders. Overreacting by /gkicking people (as one of the commenters related) in normal guilds is completely ridiculous. (If you joined a guild who wants to make world's firsts or server-firsts, then you know what you're getting into.) If you are the raid leader then you need to take responsibility for the team you put on the floor. In life, work, politics, and gaming, the buck stops with leadership. Leaders need to pick the right team and remind people who they know are not as experienced or strong in the particular raid situation about tactics, strategy, and common mistakes. Or else they need to chill the heck out. In fact, from a certain point of view, it's not the person who caused the wipe who should pay repair bills: it's the raid leader.
Other commenters on Larisa's post offered different payment plan ideas. One suggested a tax on all the loot acquired in the raid. Another suggested that before the raid even begins, raiders should pay an ante to participate, thereby socializing the costs of what might happen. Of course, there is the ever-popular solution of letting the guild pay for repairs afterwards, too. But as another commenter pointed out, repair bills and buff flasks for a 25-man raid can run a guild nearly 400G per run. My feeling is that as long as everyone goes into the raid knowing those taxes are being imposed, it sounds like a fine idea. Or, realizing that mistakes are going to be made, even by the most experienced and savvy players, we could all act like we realize that raising gold is as much a part of the game as raiding, questing, or grinding, and suck up our own repair bills, regardless of who caused the wipe.
How can we amuse ourselves while we wait for Wrath of the Lich King to come out? One word: geekcrafts. Sure, you could go to Jinx or CafePress and buy some stickers or T-shirts, but then again there's all that waiting, what with the shipping and everything. Plus, although somebody made it, they didn't make it. By which I mean, it wasn't crafted. So, you know, it's like a BoE item instead of an engineers-only item.
Am I making any sense yet? No? Hm. Okay. Let me try again. Idle hands are the devil's workshop, so pick up some art supplies and start learning a new hobby. By way of inspiration, take a look at some of these cool things other people have crafted from their love of WoW.
It was just a quick sentence that went by almost completely unnoticed, flew totally under the radar. But in an interview which WoW lead designer Jeff Kaplangave to WoW Vault, he mentioned a heretofore unknown achievement reward coming up in Wrath that will definitely pass the smell test.
Current Wrath beta testers may have been able to peruse the approximately 500 achievements in the current build, but Kaplan has indicated that by the final release there will be 600-700 achievements for players to attempt. One of these achievements, Kaplan said, can be acquired by collecting pets. It seems that if you collect all the available pets in the game -- and I'm not sure if he meant tameable pets or collectible/vanity pets or both -- you will be granted a unique pet in the form of a skunk called Stinker. For my two "scents," I do love me some cute vanity pets, but I'm really glad that WoW doesn't come in a scratch-n-sniff version or with smell-o-vision.
So now it's time for you to earn a WoW Insider achievement! Anyone under the age of thirty who can guess the name of the character in the picture will get this achievement: "Le kittee quel terriblay odeur!!"
Previously we reported that a mobile version of WoW was being seriously considered at Blizzard. However, with the finalization of the Activision Blizzard merger, the odds of being able to play WoW on your iPhone just got a lot lower. The newly-merged company is laying off 53 employees in the Issaquah, Washington area by September 27, 2008. Additionally, they are evaluating whether they will keep Vivendi Games Mobile, an arm of the company which develops games for the various mobile markets, like phones. If Activision Blizzard does decide to divest themselves of VGM, you can probalby kiss your hopes for WoW mobile goodbye since the synergy and cost-effectiveness of having the mobile developers under the same roof will disappear. I'm not saying that the WoW developers aren't beyond creating their own mobile infrastructure, or even paying higher prices for it to an external company, but it will be much less likely if they don't have the luxury of teaming with folks who all report up the through same corporate food chain.
Among the other companies which Activision Blizzard says are eligible for the chopping block are Sierra Online, Massive Entertainment and Swordfish Studios, with staffing "realignments" likely at Radical Entertainment and High Moon Studios -- the loss of any of which will likely have no effect on WoW development, but may affect other games. Activision has announced that a few highly-anticipated titles are on the bubble, including Ghostusters and Double Fine's Brutal Legend among others. I sure hope they don't mess with Double Fine, since I am a huge Tim Schafer fan, but the upside is that it looks like the new company will have an even stronger focus on keeping their cash cow, WoW, healthy and grazing in the pasture for a long while to come.
On the WoW forums this morning, there was renewed gurgling about the desire to be able to respec more easily, specifically between PvP specs and raiding specs. Blue Blizzard poster, Bornakk, reconfirmed what had already been discussed at the Worldwide Invitational -- that the developers are working on a way to have two swappable talent specs. They are still working out the details but it sounds like something that's definitely coming because the Blues could've easily let this thread just die of atrophy.
I'm not sure I agree with some posters who say that respeccing is a "huge pain." It's an inconvenience, yes, but then so is flying from one zone to another or waiting in line for battlegrounds. Also, as for the cost, 50 gold is merely a grain of sand to someone at level 70. (And if it isn't then, dude, what the heck are you doing out there? Buzzing on Bash Ale all day?) Conversely, how would having two different specs at your disposal make the game "too easy," as other commenters posted? My eyes are rolling so much that they may come right out of my head. (This is exactly why I try not to read much of the forums.) There was much musing about how the respec mechanic might be best implemented -- by player posters, not by Blues -- including ideas for 24 hour cool-downs, respec token systems, higher costs, lower costs and, for some reason, portals and summoning.
Regardless of what mass opinions are, Blizzard's developers seem to be looking hard at what the ramifications of twin specs would do to the game's balance. They obviously spend a lot of time studying how PvP and PvE are played and seem to have an affinity for splitting these two gameplay styles and I don't think they will make it as simple as a mouse-click in Wrath.
From our mini-guide to starting your own WoW blog, we spawned more in-depth posts for each step. Now that you know a bit more about finding a blog host, determining your goals, figuring out your slant, and becoming part of the WoW blog community, it's time for you to hop on your keyboard and get to work! Okay, wait. I don't mean for it to sound like a job (even though for some of us, it is). I mean, don't be afraid to just start writing! No reason to fear the blank screen, my friend. Here are a few tips to get you steaming up to at least your high school 30 words-per-minute mark.
Today we continue to expand on our mini-guide to starting your own WoW blog. After you find a blog host, determine your goals, and figure out your slant, you should work to become part of the WoW blog community. Although it's true that the WoW newsy-type sites like WoW Insider are very competitive with each other about breaking stories, WoW bloggers on the whole are a very collaborative, friendly, and helpful group. It can only benefit you to jump in and get to know them, so here are a few tips to help you break into the community.
Starting your own WoW blog is a lot of fun. We gave you the mini-guide to starting your own WoW blog, and then went into more detail on finding a blog host and determining your goals. In today's step, we'll help you work on what your slant is. A slant is your unique (or peculiar) way of looking at the topic you chose in Step 2.
Scout the competition You need to know what's already being done out in the blogosphere in order to find out where the gaps are. For example, coming out of Step 2 you've decided that because you are a huge fan of the Hunter class you'd like to blog about all things hunting. You probably already subscribe or read some Hunter blogs already, but if you don't, a simple Google search of "WoW hunter blogs" will turn up over 400,000 pages. That's a lot of Hunter talk! But don't panic. Remember that the first search results page or three will list the most popular blogs on that topic and those are the main ones you need to look at. Subscribe to them and read them daily. In fact, putting your own spin or argument on a topic that another blogger discussed while linking back to that blog is a good way to pique the interest of the bloggers themselves. (We'll talk more about backlinking and blogrolling in Step 5.) So with all these blogs, how do you enter the fray?
WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.
Accept this fact: to be good at playing WoW, you need to learn to use your keyboard at least some of the time. You don't have to bail on your mouse, but it's very helpful to learn some of the very basic keyboard shortcuts that will make your life in the game that much easier. (Easy is good, right?)
Using the game interface There are hotkeys for almost everything you do in-game. You can find most of them by just hovering your mouse over the icons that you click -- as no doubt you may have already noticed. Let's start with the button bar that you use to bring up your Quest Log, Spellbook and other things. You'll see that when I hover my mouse over the gold cup icon, a tooltip pops up. The L in parentheses after "Quest Log" means you can just press your L key to bring up the log instead of clicking the icon. (Don't worry that it's a capital L, just press lower-case L. When a keyboard command is capitalized, it's written as "Shift-L".) After the break, you'll see a list of keyboard shortcuts for the game interface.