The economy in WoW has some interesting nuances. Players spend oodles of WoW gold on their crafting professions, and sometimes manage to turn a tidy profit.I'm often surprised to see some items that are strongly in-demand, like Light Feathers. Shrewd players use the auction house to build their bankrolls.Lomentari of EU-Draenor is exasperated with people who fail to use the auction house "properly."
She is angry that other crafters are selling the same product she creates for several gold lower than her preferred price.The items are placed on the auction house en masse at the low low rate, which the original poster blames on Leather Workers skilling up.She feels powerless to do anything about her "massive money loss."The original poster is willing to accept small cuts in pricing, but has a hard time deal with steep declines in prices.
We've covered the topic of an insane amount of money being paid for an Amani War Bear before, namely about 20,000g. Gold is much easier to come by now-a-days, and most people are finding it easier to amass a small fortune. This number of 20,000g for a bear mount isn't seeming all that far off.
My guild is running two bear groups through Zul'Aman a few times a week, and many of us have our bear mounts now. Those that don't are going to get it quite soon. When this is done we have some different options. We can either run some of our alts and what not through and have a character in greens-galore with a bear mount, or we can sell one of the spots on our run.
This selling thing has got me thinking. While our guild doesn't need any more money for repairs and such (we have plenty in the coffers), we can definitely all go to have a few thousand more gold individually. If we ran one person through on a run for 20,000g we'd each make 2,000g for doing 45 minutes of farm content. That's not too bad.
Insider Trader is your inside line on making, selling, buying and using player-made products.
This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game.
At first glance, trade channel is supposed to be a channel linking all major cities, providing a forum for craftsmen and buyers to meet up and exchange goods and services.
Within this context, players make a living, purchase gear and consumables, research goods and services, make friends and business associates, and learn the ins and outs of server economy.
Unfortunately, when asked their opinions of trade channel, many players describe it as annoying, useless, or offensive, and many keep it turned off permanently. Still others seem to hover in trade chat, spending a great deal of time in it either chatting, selling or sometimes, buying.
This week, Insider Trader will be taking a further look into the future of professions in World of Warcraft.
Although Wrath of the Lich King is still only in alpha testing, what little we do know, though it might change, helps us anticipate the direction Blizzard is taking.
In fact, we can even begin to see what the army of Death Knight Inscribers might take as their second profession, which will undoubtedly have repercussions on the market.
Not only will the amount of competition skyrocket, but opportunities to make a buck selling to lazy Death Knights will abound.
For these and more details, head on through the break.
I intend to sidestep the question of whether getting mounts at level 30 with upcoming patch 2.4.3 falls on the Dark Side or the Light Side of the Force. For now, I'm going to muse briefly on what impact this change will have on gameplay.
Speed of leveling: Obviously leveling will be faster with a mount between levels 30 - 40. I doubt it will be 60% faster, though.
Questing: Going through Thousand Needles, Alterac Mountains, Desolace, Arathi Highlands, and Stranglethorn Vale will be much easier. I remember Desolace, in particular, being one long drag after another.
Economy: Lower levels will probably do more farming professions in order to raise the necessary gold for training and a mount sooner. This influx should drive down the cost of materials a bit in the short term. Also, given the low amount of silver rewarded at low levels, expect to see even more begging.
Guild recruitment: Players who normally would've waited to join a guild before Level 40 (to help with mount costs) will want to join earlier now. On the other hand, guilds may have a tougher time keeping those players through endgame since there will be a longer span between getting the normal mount and getting the epic one at Level 60.
I had to look twice at the 2.4.3 patch notes before I could bring myself to believe that the developers are planning on reducing the level requirement for ponying up.It makes a lot of sense, as we ramp up toward Wrath of the Lich King, it will progressively longer to reach the endgame, especially for new characters and particularly new players.The change makes sense to me, and I'm looking forward to Desolace being a less crummy place to level alts.No, you won't get a refund on previously purchased mounts, but nobody got refunds when the cost of the level 60 riding skill decreased either.
The community seems to be having primarily positive reactions to the news that basic mounts will be purchasable by characters at level 30.Ithnnin of Scarlet Crusade (posting on a level 40) feels that this change is an added insult to the game.He feels that Blizzard has spent too much energy catering to a "small new audience."He feels that the changes to make leveling easier have a negative effect on the accomplishments of those who when through the process when it was more difficult.
It's Friday, which means that it's payday for some of you. With that in mind, why don't we take a look at an addon that helps you stay on top of your virtual finances. For those of us who are not only information junkies, but also control freaks, this addon is a great way to maintain sovereignty over how your gold comes and goes.
AuditorFu, contrary to what the name implies, will function with or without the Fubar addon. However, I find it best suited as a center-aligned, top-bar, Fubar mod, as it allows me to see the important stuff at center stage. (Alongside AuldLangSyne) There's nothing worse than having an inflated view of your gold total and quickly realizing the mats for your Red Belt of Battle are out of reach.
The good news is that this addon can help you be more diligent if you're saving for a crafted epic or your Artisan Riding skill. Every copper counts, my friends.
Eyonix made a lot of players happy the other day by announcing the start of Season 4. It's something that a lot of players have been waiting for, even planning for. Some players will be making the mad rush to accumulate Arena and Honor points. Within the first week of the new season, players who have stashed away the maximum 5,000 Arena points will be able to purchase anywhere from two to three pieces of Brutal Gladiator gear, provided they achieve the required personal ratings.
For other players such as those who have only recently dinged 70 or those new to the PvP scene, the 75,000 maximum Honor -- or whatever Honor they have stashed away -- will likely be used to purchase Merciless Gladiator gear when it goes on sale. More seasoned players will use the Honor to purchase Guardian gear to round out their equipment slots. When Season 4 starts, players will be strutting around Azeroth in brand spanking new gear. For a select few, these players will look like walking piles of Gold. New Arena seasons flood the community with enchant-worthy, gem-hungry gear like no other event.
He says that yes, the flying mount is definitely worth it (it makes playing the game much faster, since most of the time spent in the game is actually travel anyway), but also that actually obtaining an epic flyer was always meant to be optional -- only for players who want to "go the extra mile." Not sure how he can say both of those things at the same time, but there you go. He also says the main consideration in the cost wasn't any effect on the economy, but rather simply making sure that it took a certain amount of time for players to obtain all that gold -- they averaged how quickly players could pick up gold versus how long they wanted players to work for the mount, and arrived at 5000g.
There is some (kind of) good news on the horizon for players who don't want to spend all that money, however. If and/or when Blizzard releases a higher riding skill, Drysc says they'll probably drop the price on this one. Of course, that doesn't really tell us anything concrete -- with the onset of siege vehicles, there may be all kinds of changes to how riding and driving works in the game. Until then, keep grinding, because apparently the only thing that will get you flying fast is a whole lot of gold.
It seems the vast majority of drama we've heard regarding guild banks comes from ninja schemes and disgruntled members.Vaela of Hyjal expressed her exasperation with guild banks in the Guild Relations forum.She feels that there is an imbalance between players who donate resources to the guild bank and those who make the most withdrawals.The original poster asked for suggestions on systems to fairly distribute guild bank resources.
The responses focused on cooperation and reciprocity with the guild bank.The purpose of the guild bank is to fun the guild's activities and exchange objects of value.In the end, the system comes off as a communist type of public ownership arrangement, as opposed to the free trade system that rules the auction house.To quote Karl Marx, "from each according to his ability, to each according to his need."Communism as we've known it has largely failed, most likely because people don't fully buy into the system.
Summer's here, gas prices are up, and the economy is suffering both in-game and in real life. Ultimately, it's a "dogs and cats sleeping together" kind of situation for your cash flow. Jagoex over at Warlock Therapy has your wallet covered with "10 Ways Gamers Can Save Money." He's talking about all gamers, and has quite a lot to say for the console gamers, but his tips pretty much apply to everyone.
Of course, there are a few things you can do specifically as a WoW player to save your bank account some stress over this bleeding hot summer.
Blizzard has had the big botting ban now in place for a couple of weeks, and there are a few people I've noticed who are not online. Additionally I've noticed a change in the auction house price. There are some items like low level enchanting mats that are going for tons more, and others such as high level crafting mats which are going for much less. This is outside of the normal market fluctuations on my server, and many people attribute to the removal of botters.
This could be a fallacy of causation – the removal of botters might not have lead to the shakeup at the auction house. There really is no way to prove it, other than the circumstantial evidence of price fluctuations timed with the removal of often-botted items. And in the end, these price fluctuations end up being a wash anyways – the extra that is spent on the lower level items is more than likely offset by the cheaper higher level items.
Between the recent wave of bannings and the seemingly nominal impact the ban has had on the overall economy, this begs the questions – do botters really matter? And should Blizzard just ignore them?
While it might seem like the answer is a firm no, let's take a look at some of the underlying reasons and assumptions that people bot and why it's considered bad. In particular we'll look at reasons surrounding leveling, playing the economy, and engaging in PvP.
I like to have a bit of gold on me at all times. When I see something I want for one of my alts, it's nice to be able to just buy it without thinking about the ramifications for next week's farming and raiding. There's a strategy that I've been using for a couple months now that'll let those that follow it earn upwards of 10,000g a month.
To use this strategy, you need to have access to the following:
Those might look like insane requirements to some, and they're not wrong. They are a bit steep. However making this amount of gold should not be easy and be able to be done by everyone. But with that said, it's not too hard to get into a T5 guild these days, and weekly Kara runs plus a few heroics can get you 30+ badges a week.
Read on after the break for the complete strategy.
Some people really seem to enjoy repping up with various factions.I am not one of them.I've known people who complete the maximum amount of daily quests on multiple characters.It's fantastic that Blizzard has opened up opportunities for relatively easy gold and reputation, but I wish there was a little more variety in the experience.
Prior to Patch 2.4, when the limit was ten, I don't think that I ever completed more than four or five dailies per day.Now that we've been bombarded with Quel'Danas dailies and the limit is twenty-five, I do up to eight on rare occasions.I almost always complete the daily battleground quest, but that's about it most days.I know that they're an excellent source of gold, but they feel like such a chore to me. I find daily questing to be almost as much fun as washing dishes and doing laundry. If it means I never get epic flying mounts on my characters, so be it.
How many dailies do you do and what keeps you motivated to do them?
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In the World of Warcraft, 40 is a magic number.Once you hit this level you get access to a 31 point talent, which usually does some pretty nifty things for your class.You really start specializing into your role as a healer, tank or DPS character.The best part about 40 is getting your fancy new mount.Once you get used to traveling the world on you pony (wolf, nightsaber, raptor, ram, etc) it can be really hard to go back to hoofing it on foot.